Paper Notes
GitHub

附近论文

SIGGRAPH Asia 2025 · 全部 301 篇
  • PractiLight: Practical Light Control Using Foundational Diffusion Models
  • Precise Gradient Discontinuities in Neural Fields for Subspace Physics
  • Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video
  • PriorAvatar: Efficient and Robust Avatar Creation from Monocular Video Using Learned Priors
  • Procedural Scene Programs for Open-Universe Scene Generation: LLM-Free Error Correction via Program Search
  • Progressive Outfit Assembly and Instantaneous Pose Transfer
  • Proteus-ID: ID-Consistent and Motion-Coherent Video Customization
  • QMF-Blend: Quantized Matrix Factorization for Efficient Blendshape Compression
  • RaRa Clipper: A Clipper for Gaussian Splatting Based on Ray Tracer and Rasterizer
  • RCTrans: Transparent Object Reconstruction in Natural Scene via Refractive Correspondence Estimation
  • Realistic Cloth Rendering with a Ray-Wave Hybrid Shading Model
  • Reconfigurable Hinged Kirigami Tessellations
  • ReSTIR PG: Path Guiding with Spatiotemporally Resampled Paths
  • RibbonSculpt: Voronoi Ball based 3D Sculpting from Sparse VR Ribbons
  • Rigidity-Aware 3D Gaussian Deformation from a Single Image
  • RL-ACD: Reinforcement Learning-based Approximate Convex Decomposition
  • Robust Derivative Estimation with Walk on Stars
  • Robust Single-shot Structured Light 3D Imaging via Neural Feature Decoding
  • S³ Imagery: Specular Shading from Scratch-Anisotropy
  • Sample Space Partitioning and Spatiotemporal Resampling for Specular Manifold Sampling
  • Scattering-Aware Color Calibration for 3D Printers Using a Simple Calibration Target
Journal

Realistic Cloth Rendering with a Ray-Wave Hybrid Shading Model

Blaire Yu, Bruce Walter, Steve Marschner, Andrea Weidlich

NVIDIA

SIGGRAPH Asia 2025RenderingCloth RenderingFabric AppearanceWave OpticsRay OpticsPhysically Based RenderingDiffractionYarn Model
PaperProject
This note has no summary yet.