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SIGGRAPH Asia 2025 · Rendering · 共 55 篇
  • Gradient-Weighted Feature Back-Projection: A Fast Alternative to Feature Distillation in 3D Gaussian Splatting
  • GSWT: Gaussian Splatting Wang Tiles
  • Harmonic Caching for Walk on Spheres
  • Hyperspectral Polarimetric BRDFs of Real-world Materials
  • Imperfect Image-Space Control Variates for Monte Carlo Rendering
  • Inverse Radiative Transport for Infrared Scenes with Gaussian Primitives
  • Jackknife Transmittance and MIS Weight Estimation
  • Jump Restore Light Transport
  • JumpingGS: Level-jump 3D Gaussian Representation for Delicate Textures in Aerial Large-scale Scene Rendering
  • Large-Area Fabrication-aware Computational Diffractive Optics
  • Lightweight, Edge-Aware, and Temporally Consistent Supersampling for Mobile Real-Time Rendering
  • NeLiF: Neural Lighting Function Generation for Real-Time Indoor Rendering
  • Neural Hamiltonian Deformation Fields for Dynamic Scene Rendering
  • Neural Visibility of Point Sets
  • NeuralPVS: Learned Estimation of Potentially Visible Sets
  • Nonlinear Noise2Noise for Efficient Monte Carlo Denoiser Training
  • Potentially Visible Set Generation with the Disocclusion Buffer
  • Practical Gaussian Process Implicit Surfaces with Sparse Convolutions
  • RaRa Clipper: A Clipper for Gaussian Splatting Based on Ray Tracer and Rasterizer
  • Realistic Cloth Rendering with a Ray-Wave Hybrid Shading Model
  • ReSTIR PG: Path Guiding with Spatiotemporally Resampled Paths

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    Lightweight, Edge-Aware, and Temporally Consistent Supersampling for Mobile Real-Time Rendering

    Sipeng Yang, Jiayu Ji, Junhao Zhuge, Jinzhe Zhao, Qiang Qiu, Chen Li, Yuzhong Yan, Kerong Wang, Ling-Qi Yan, Xiaogang Jin

    Zhejiang University; OPPO; University of California, Santa Barbara

    SIGGRAPH Asia 2025Rendering
    SupersamplingMobile RenderingReal-Time RenderingTemporal ConsistencyEdge-AwareSuper Resolution
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