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SIGGRAPH Asia 2025 · Rendering · 共 55 篇
  • Diffusion-Guided Relighting for Single-Image SVBRDF Estimation
  • DSCombiner: Double Shrinkage for Combining Biased and Unbiased Monte Carlo Renderings
  • Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields
  • Evaluating and Sampling Glinty NDFs in Constant Time
  • Frame-Free Representation of Polarized Light for Resolving Stokes Vector Singularities
  • Gaussian Integral Linear Operators for Precomputed Graphics
  • Generalized Unbiased Reconstruction for Gradient-Domain Rendering
  • Glare Pattern Depiction: High-Fidelity Physical Computation and Physiologically-Inspired Visual Response
  • Gradient-Weighted Feature Back-Projection: A Fast Alternative to Feature Distillation in 3D Gaussian Splatting
  • GSWT: Gaussian Splatting Wang Tiles
  • Harmonic Caching for Walk on Spheres
  • Hyperspectral Polarimetric BRDFs of Real-world Materials
  • Imperfect Image-Space Control Variates for Monte Carlo Rendering
  • Inverse Radiative Transport for Infrared Scenes with Gaussian Primitives
  • Jackknife Transmittance and MIS Weight Estimation
  • Jump Restore Light Transport
  • JumpingGS: Level-jump 3D Gaussian Representation for Delicate Textures in Aerial Large-scale Scene Rendering
  • Large-Area Fabrication-aware Computational Diffractive Optics
  • Lightweight, Edge-Aware, and Temporally Consistent Supersampling for Mobile Real-Time Rendering
  • NeLiF: Neural Lighting Function Generation for Real-Time Indoor Rendering
  • Neural Hamiltonian Deformation Fields for Dynamic Scene Rendering

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    Journal

    Harmonic Caching for Walk on Spheres

    Zihong Zhou, Eugene d'Eon, Rohan Sawhney, Wojciech Jarosz

    Dartmouth College; NVIDIA

    SIGGRAPH Asia 2025Rendering
    Walk On SpheresMonte CarloPartial Differential EquationsVariance ReductionHarmonic FunctionsGrid Free Solver
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