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SIGGRAPH Asia 2025 · Rendering · 共 55 篇
  • Automated design of compound lenses with discrete-continuous optimization
  • Automatic Sampling for Discontinuities in Differentiable Shaders
  • Capturing Non-Linear Human Perspective in Line Drawings
  • CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussians
  • Consecutive Frame Extrapolation with Predictive Sparse Shading
  • Designing and Fabricating Color BRDFs with Differentiable Wave Optics
  • Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction
  • Diffusion-Guided Relighting for Single-Image SVBRDF Estimation
  • DSCombiner: Double Shrinkage for Combining Biased and Unbiased Monte Carlo Renderings
  • Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields
  • Evaluating and Sampling Glinty NDFs in Constant Time
  • Frame-Free Representation of Polarized Light for Resolving Stokes Vector Singularities
  • Gaussian Integral Linear Operators for Precomputed Graphics
  • Generalized Unbiased Reconstruction for Gradient-Domain Rendering
  • Glare Pattern Depiction: High-Fidelity Physical Computation and Physiologically-Inspired Visual Response
  • Gradient-Weighted Feature Back-Projection: A Fast Alternative to Feature Distillation in 3D Gaussian Splatting
  • GSWT: Gaussian Splatting Wang Tiles
  • Harmonic Caching for Walk on Spheres
  • Hyperspectral Polarimetric BRDFs of Real-world Materials
  • Imperfect Image-Space Control Variates for Monte Carlo Rendering
  • Inverse Radiative Transport for Infrared Scenes with Gaussian Primitives

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    Evaluating and Sampling Glinty NDFs in Constant Time

    Pauli Kemppinen, Loïs Paulin, Théo Thonat, Jean Thiery, Jaakko Lehtinen, Tamy Boubekeur

    Adobe Research; Aalto University

    SIGGRAPH Asia 2025Rendering
    GlintsNormal Distribution FunctionMicrofacet ModelImportance SamplingReal Time RenderingAppearance Modeling
    PaperProjectCode
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