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SIGGRAPH Asia 2025 · Rendering · 共 55 篇
  • GSWT: Gaussian Splatting Wang Tiles
  • Harmonic Caching for Walk on Spheres
  • Hyperspectral Polarimetric BRDFs of Real-world Materials
  • Imperfect Image-Space Control Variates for Monte Carlo Rendering
  • Inverse Radiative Transport for Infrared Scenes with Gaussian Primitives
  • Jackknife Transmittance and MIS Weight Estimation
  • Jump Restore Light Transport
  • JumpingGS: Level-jump 3D Gaussian Representation for Delicate Textures in Aerial Large-scale Scene Rendering
  • Large-Area Fabrication-aware Computational Diffractive Optics
  • Lightweight, Edge-Aware, and Temporally Consistent Supersampling for Mobile Real-Time Rendering
  • NeLiF: Neural Lighting Function Generation for Real-Time Indoor Rendering
  • Neural Hamiltonian Deformation Fields for Dynamic Scene Rendering
  • Neural Visibility of Point Sets
  • NeuralPVS: Learned Estimation of Potentially Visible Sets
  • Nonlinear Noise2Noise for Efficient Monte Carlo Denoiser Training
  • Potentially Visible Set Generation with the Disocclusion Buffer
  • Practical Gaussian Process Implicit Surfaces with Sparse Convolutions
  • RaRa Clipper: A Clipper for Gaussian Splatting Based on Ray Tracer and Rasterizer
  • Realistic Cloth Rendering with a Ray-Wave Hybrid Shading Model
  • ReSTIR PG: Path Guiding with Spatiotemporally Resampled Paths
  • Robust Derivative Estimation with Walk on Stars

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    Conference

    NeLiF: Neural Lighting Function Generation for Real-Time Indoor Rendering

    Hongtao Sheng, Yuchi Huo, Chuankun Zheng, Guangzhi Han, Yifan Peng, Shi Li, Bin Zang, Hao Zhu, Rui Tang, Yiming Wu, Rui Wang, Hujun Bao

    Zhejiang University

    SIGGRAPH Asia 2025Rendering
    Real-Time RenderingNeural LightingGlobal IlluminationIndoor ScenesNeural Rendering
    Paper
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