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SIGGRAPH Asia 2025 · Rendering · 共 55 篇
  • Jump Restore Light Transport
  • JumpingGS: Level-jump 3D Gaussian Representation for Delicate Textures in Aerial Large-scale Scene Rendering
  • Large-Area Fabrication-aware Computational Diffractive Optics
  • Lightweight, Edge-Aware, and Temporally Consistent Supersampling for Mobile Real-Time Rendering
  • NeLiF: Neural Lighting Function Generation for Real-Time Indoor Rendering
  • Neural Hamiltonian Deformation Fields for Dynamic Scene Rendering
  • Neural Visibility of Point Sets
  • NeuralPVS: Learned Estimation of Potentially Visible Sets
  • Nonlinear Noise2Noise for Efficient Monte Carlo Denoiser Training
  • Potentially Visible Set Generation with the Disocclusion Buffer
  • Practical Gaussian Process Implicit Surfaces with Sparse Convolutions
  • RaRa Clipper: A Clipper for Gaussian Splatting Based on Ray Tracer and Rasterizer
  • Realistic Cloth Rendering with a Ray-Wave Hybrid Shading Model
  • ReSTIR PG: Path Guiding with Spatiotemporally Resampled Paths
  • Robust Derivative Estimation with Walk on Stars
  • S³ Imagery: Specular Shading from Scratch-Anisotropy
  • Sample Space Partitioning and Spatiotemporal Resampling for Specular Manifold Sampling
  • Scattering-Aware Color Calibration for 3D Printers Using a Simple Calibration Target
  • Sparse Cache Updates for Scalable Distributed Effect-Based Rendering
  • Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy
  • Spectral Reconstruction with Uncertainty Quantification via Differentiable Rendering and Null-Space Sampling

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    Journal

    Practical Gaussian Process Implicit Surfaces with Sparse Convolutions

    Kehan Xu, Benedikt Bitterli, Eugene d'Eon, Wojciech Jarosz

    Dartmouth College; NVIDIA

    SIGGRAPH Asia 2025Rendering
    Gaussian Process Implicit SurfaceLight TransportRay TracingSparse ConvolutionRendering
    PaperProject
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