Paper Notes
GitHub
SIGGRAPH Asia 2025 · Rendering · 共 55 篇
  • Nonlinear Noise2Noise for Efficient Monte Carlo Denoiser Training
  • Potentially Visible Set Generation with the Disocclusion Buffer
  • Practical Gaussian Process Implicit Surfaces with Sparse Convolutions
  • RaRa Clipper: A Clipper for Gaussian Splatting Based on Ray Tracer and Rasterizer
  • Realistic Cloth Rendering with a Ray-Wave Hybrid Shading Model
  • ReSTIR PG: Path Guiding with Spatiotemporally Resampled Paths
  • Robust Derivative Estimation with Walk on Stars
  • S³ Imagery: Specular Shading from Scratch-Anisotropy
  • Sample Space Partitioning and Spatiotemporal Resampling for Specular Manifold Sampling
  • Scattering-Aware Color Calibration for 3D Printers Using a Simple Calibration Target
  • Sparse Cache Updates for Scalable Distributed Effect-Based Rendering
  • Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy
  • Spectral Reconstruction with Uncertainty Quantification via Differentiable Rendering and Null-Space Sampling
  • Statistical Error Reduction for Monte Carlo Rendering
  • StereoFG: Generating Stereo Frames from Centered Feature Stream
  • STGlight: Online Indoor Lighting Estimation via Spatio-Temporal Gaussian Fusion
  • SZ Sequences: Binary-Based (0, 2^q)-Sequences
  • TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Cores
  • Vertex Features for Neural Global Illumination
  • WATER: Watertight Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale Surfaces

    从搜索结果或列表筛选点进论文后,这里会显示那一批结果。

    Conference

    Sparse Cache Updates for Scalable Distributed Effect-Based Rendering

    Wolfgang Tatzgern, Pascal Stadlbauer, Joerg H. Mueller, Martin Winter, Martin Sattlecker, Markus Steinberger

    Graz University of Technology

    SIGGRAPH Asia 2025Rendering
    Distributed RenderingReal-Time RenderingEffect-Based CachingCloud RenderingGlobal Illumination
    Paper
    This note has no summary yet.