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SIGGRAPH Asia 2025 · Rendering · 共 55 篇
  • Scattering-Aware Color Calibration for 3D Printers Using a Simple Calibration Target
  • Sparse Cache Updates for Scalable Distributed Effect-Based Rendering
  • Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy
  • Spectral Reconstruction with Uncertainty Quantification via Differentiable Rendering and Null-Space Sampling
  • Statistical Error Reduction for Monte Carlo Rendering
  • StereoFG: Generating Stereo Frames from Centered Feature Stream
  • STGlight: Online Indoor Lighting Estimation via Spatio-Temporal Gaussian Fusion
  • SZ Sequences: Binary-Based (0, 2^q)-Sequences
  • TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Cores
  • Vertex Features for Neural Global Illumination
  • WATER: Watertight Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale Surfaces

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    WATER: Watertight Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale Surfaces

    Yajun Zeng, Yang Lu, Cong Chen, Ligang Liu

    University of Science and Technology of China

    SIGGRAPH Asia 2025Rendering
    Watertight TessellationReal Time RenderingPixel Accurate RenderingLarge Scale SurfacesNURBSCatmull Clark SubdivisionGPU Tessellation
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