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SIGGRAPH Asia 2025 · Rendering · 共 55 篇
  • Realistic Cloth Rendering with a Ray-Wave Hybrid Shading Model
  • ReSTIR PG: Path Guiding with Spatiotemporally Resampled Paths
  • Robust Derivative Estimation with Walk on Stars
  • S³ Imagery: Specular Shading from Scratch-Anisotropy
  • Sample Space Partitioning and Spatiotemporal Resampling for Specular Manifold Sampling
  • Scattering-Aware Color Calibration for 3D Printers Using a Simple Calibration Target
  • Sparse Cache Updates for Scalable Distributed Effect-Based Rendering
  • Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy
  • Spectral Reconstruction with Uncertainty Quantification via Differentiable Rendering and Null-Space Sampling
  • Statistical Error Reduction for Monte Carlo Rendering
  • StereoFG: Generating Stereo Frames from Centered Feature Stream
  • STGlight: Online Indoor Lighting Estimation via Spatio-Temporal Gaussian Fusion
  • SZ Sequences: Binary-Based (0, 2^q)-Sequences
  • TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Cores
  • Vertex Features for Neural Global Illumination
  • WATER: Watertight Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale Surfaces

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    Conference

    StereoFG: Generating Stereo Frames from Centered Feature Stream

    Chenyu Zuo, Yazhen Yuan, Zhizhen Wu, Zhijian Liu, Jingzhen Lan, Ming Fu, Yuchi Huo, Rui Wang

    Zhejiang University; Tencent

    SIGGRAPH Asia 2025Rendering
    Stereo RenderingFrame GenerationNeural Super-ResolutionVirtual RealityReal-Time Rendering
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