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SIGGRAPH Asia 2025 · 全部 301 篇
  • RaRa Clipper: A Clipper for Gaussian Splatting Based on Ray Tracer and Rasterizer
  • RCTrans: Transparent Object Reconstruction in Natural Scene via Refractive Correspondence Estimation
  • Realistic Cloth Rendering with a Ray-Wave Hybrid Shading Model
  • Reconfigurable Hinged Kirigami Tessellations
  • ReSTIR PG: Path Guiding with Spatiotemporally Resampled Paths
  • RibbonSculpt: Voronoi Ball based 3D Sculpting from Sparse VR Ribbons
  • Rigidity-Aware 3D Gaussian Deformation from a Single Image
  • RL-ACD: Reinforcement Learning-based Approximate Convex Decomposition
  • Robust Derivative Estimation with Walk on Stars
  • Robust Single-shot Structured Light 3D Imaging via Neural Feature Decoding
  • S³ Imagery: Specular Shading from Scratch-Anisotropy
  • Sample Space Partitioning and Spatiotemporal Resampling for Specular Manifold Sampling
  • Scattering-Aware Color Calibration for 3D Printers Using a Simple Calibration Target
  • Self-supervised Underwater Color Restoration via Wavelet-Diffusion Model with Filtered Multi-Scale Feature Distillation
  • SeqTex: Generate Mesh Textures in Video Sequence
  • Shape-aware Inertial Poser: Motion Tracking for Humans with Diverse Shapes Using Sparse Inertial Sensors
  • Shape-for-Motion: Precise and Consistent Video Editing With 3D Proxy
  • ShapeGen: Towards High-Quality 3D Shape Synthesis
  • Shaping Strands with Neural Style Transfer
  • Shoot-Bounce-3D: Single-Shot Occlusion-Aware 3D from Lidar by Decomposing Two-Bounce Light
  • Simplifying Textured Triangle Meshes in the Wild
Conference

S³ Imagery: Specular Shading from Scratch-Anisotropy

Pengfei Shen, Feifan Qu, Li Liao, Ruizhen Hu, Yifan Peng

The University of Hong Kong

SIGGRAPH Asia 2025RenderingSpecular ShadingScratch ArtReflection ArtBRDFComputational Fabrication
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