Paper Notes
GitHub
SIGGRAPH Asia 2025 · Rendering · 共 55 篇
  • Neural Hamiltonian Deformation Fields for Dynamic Scene Rendering
  • Neural Visibility of Point Sets
  • NeuralPVS: Learned Estimation of Potentially Visible Sets
  • Nonlinear Noise2Noise for Efficient Monte Carlo Denoiser Training
  • Potentially Visible Set Generation with the Disocclusion Buffer
  • Practical Gaussian Process Implicit Surfaces with Sparse Convolutions
  • RaRa Clipper: A Clipper for Gaussian Splatting Based on Ray Tracer and Rasterizer
  • Realistic Cloth Rendering with a Ray-Wave Hybrid Shading Model
  • ReSTIR PG: Path Guiding with Spatiotemporally Resampled Paths
  • Robust Derivative Estimation with Walk on Stars
  • S³ Imagery: Specular Shading from Scratch-Anisotropy
  • Sample Space Partitioning and Spatiotemporal Resampling for Specular Manifold Sampling
  • Scattering-Aware Color Calibration for 3D Printers Using a Simple Calibration Target
  • Sparse Cache Updates for Scalable Distributed Effect-Based Rendering
  • Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy
  • Spectral Reconstruction with Uncertainty Quantification via Differentiable Rendering and Null-Space Sampling
  • Statistical Error Reduction for Monte Carlo Rendering
  • StereoFG: Generating Stereo Frames from Centered Feature Stream
  • STGlight: Online Indoor Lighting Estimation via Spatio-Temporal Gaussian Fusion
  • SZ Sequences: Binary-Based (0, 2^q)-Sequences
  • TC-GS: A Faster Gaussian Splatting Module Utilizing Tensor Cores

    从搜索结果或列表筛选点进论文后,这里会显示那一批结果。

    Conference

    S³ Imagery: Specular Shading from Scratch-Anisotropy

    Pengfei Shen, Feifan Qu, Li Liao, Ruizhen Hu, Yifan Peng

    The University of Hong Kong

    SIGGRAPH Asia 2025Rendering
    Specular ShadingScratch ArtReflection ArtBRDFComputational Fabrication
    PaperProject
    This note has no summary yet.