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附近论文

SIGGRAPH 2025 · 全部 306 篇
  • Painting with 3D Gaussian Splat Brushes
  • PaRas: A Rasterizer for Large-Scale Parametric Surfaces
  • PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers
  • PartEdit: Fine-Grained Image Editing using Pre-Trained Diffusion Models
  • PDT: Point Distribution Transformation with Diffusion Models
  • Photoreal Scene Reconstruction from an Egocentric Device
  • Physically Controllable Relighting of Photographs
  • Physics-inspired Estimation of Optimal Cloth Mesh Resolution
  • PhysicsFC: Learning User-Controlled Skills for a Physics-Based Football Player Controller
  • Piecewise Ruled Approximation for Freeform Mesh Surfaces
  • PLT: Part-Wise Latent Tokens as Adaptable Motion Priors for Physically Simulated Characters
  • Pocket Time-Lapse
  • Polynomial 2D Biharmonic Coordinates for High-order Cages
  • pOps: Photo-Inspired Diffusion Operators
  • Position-Normal Manifold for Efficient Glint Rendering on High-Resolution Normal Maps
  • Power-Linear Polar Directional Fields
  • Practical Inverse Rendering of Textured and Translucent Appearance
  • Practical Stylized Nonlinear Monte Carlo Rendering
  • Predicting Fabric Appearance Through Thread Scattering and Inversion
  • PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformer
  • Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time
Conference

PLT: Part-Wise Latent Tokens as Adaptable Motion Priors for Physically Simulated Characters

Jinseok Bae, Younghwan Lee, Donggeun Lim, Young Min Kim

Seoul National University

SIGGRAPH 2025Animation & SimulationPhysics-Based Character ControlMotion PriorsLatent RepresentationReinforcement LearningCharacter Animation
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