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SIGGRAPH 2025 · Animation & Simulation · 共 74 篇
  • Lifting the Winding Number: Precise Discontinuities in Neural Fields for Physics Simulation
  • Lightning-fast Boundary Element Method
  • MAGNET: Muscle Activation Generation Networks for Diverse Human Movement
  • MGPBD: A Multigrid Accelerated Global XPBD Solver
  • Model See Model Do: Speech-Driven Facial Animation with Style Control
  • Motion Control via Metric-Aligning Motion Matching
  • Motion-example-controlled Co-speech Gesture Generation Leveraging Large Language Models
  • Multi-Person Interaction Generation from Two-Person Motion Priors
  • Offset Geometric Contact
  • One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
  • Optimal r-Adaptive In-Timestep Remeshing for Elastodynamics
  • Painless Differentiable Rotation Dynamics
  • PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers
  • Physics-inspired Estimation of Optimal Cloth Mesh Resolution
  • PhysicsFC: Learning User-Controlled Skills for a Physics-Based Football Player Controller
  • PLT: Part-Wise Latent Tokens as Adaptable Motion Priors for Physically Simulated Characters
  • Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time
  • Quadtree Tall Cells for Eulerian Liquid Simulation
  • Real-Time Knit Deformation and Rendering
  • RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets
  • Semantically Consistent Text-to-Motion with Unsupervised Styles

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    Journal

    Optimal r-Adaptive In-Timestep Remeshing for Elastodynamics

    Jiahao Wen, Jernej Barbič, Danny M. Kaufman

    University of Southern California

    SIGGRAPH 2025Animation & Simulation
    ElastodynamicsRemeshingR-AdaptivityPhysical SimulationFinite Element MethodFrictional ContactAdaptive Meshing
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