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SIGGRAPH 2025 · Animation & Simulation · 共 74 篇
  • Multi-Person Interaction Generation from Two-Person Motion Priors
  • Offset Geometric Contact
  • One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
  • Optimal r-Adaptive In-Timestep Remeshing for Elastodynamics
  • Painless Differentiable Rotation Dynamics
  • PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers
  • Physics-inspired Estimation of Optimal Cloth Mesh Resolution
  • PhysicsFC: Learning User-Controlled Skills for a Physics-Based Football Player Controller
  • PLT: Part-Wise Latent Tokens as Adaptable Motion Priors for Physically Simulated Characters
  • Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time
  • Quadtree Tall Cells for Eulerian Liquid Simulation
  • Real-Time Knit Deformation and Rendering
  • RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets
  • Semantically Consistent Text-to-Motion with Unsupervised Styles
  • Shape Space Spectra
  • Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation
  • SkillMimic-V2: Learning Robust and Generalizable Interaction Skills from Sparse and Noisy Demonstrations
  • Solving partial differential equations in participating media
  • Stable Cosserat Rods
  • Stressful Tree Modeling: Breaking Branches with Strands
  • Tiny is not small enough: High quality, low-resource facial animation models through hybrid knowledge distillation

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    Conference

    Quadtree Tall Cells for Eulerian Liquid Simulation

    Fumiya Narita, Nimiko Ochiai, Takashi Kanai, Ryoichi Ando

    University of Tokyo

    SIGGRAPH 2025Animation & Simulation
    Eulerian Liquid SimulationQuadtreeTall CellsAdaptive GridFluid Simulation
    Paper
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