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SIGGRAPH 2026 · Rendering · 共 53 篇
  • Gaussian Point Splatting
  • Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis
  • Generalized Spherical Harmonics Products using Spherical Grids
  • GR3EN: Generative Relighting for 3D Environments
  • Gradient-based Approximation of Nonuniform Low-Discrepancy Samples
  • HoloPathTracer: Fast and Accurate Wave Path Tracing for Holography
  • Hybrid Gaussian Wang Tiles for Class-aware Authoring and Rendering
  • Learning View-Dependent Splatting Kernels
  • Lifting Lines and Tone: Image-Space Stylization in Path-Space
  • LightOpt: Lights Optimization for Real-time Rendering
  • Mobile3DGS3: Accelerate Mobile 3DGS Rendering via Gradient-Aware Super-Sampling and Frame Interpolation
  • Monte Carlo Rendering of Biharmonic Diffusion Curves
  • Multi-feature Radiance Baking Neural Networks for Instant Volumetric Rendering
  • Multi-Layer Reservoir Splatting for Temporal Reuse under Disocclusion
  • Neural Quadrature Rule and Autoregressive Adaptive Sampling
  • NILE: Nested Interleaving of Low-Dimensional Elements
  • Object-Space Analysis of Local Contrast Sensitivity for Hierarchical Representations of 3D Gaussians
  • Physics-Inspired Procedural Texturing of Extremely Deformable Surfaces
  • Probe-based Walk on Spheres for Efficient Path Reusing
  • PureSample: Neural Materials Learned by Sampling Microgeometry
  • Radiance Caching for Differentiable Path Tracing

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    Conference

    Mobile3DGS3: Accelerate Mobile 3DGS Rendering via Gradient-Aware Super-Sampling and Frame Interpolation

    Fan Gao, Yibo Zhao, Changhao Song, Jiarui Wen, Yuxuan Song, Youcheng Cai, Ligang Liu

    University of Science and Technology of China

    SIGGRAPH 2026Rendering
    3D Gaussian SplattingMobile RenderingSuper-SamplingFrame InterpolationReal-Time Rendering
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