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SIGGRAPH 2026 · Rendering · 共 53 篇
  • CoherentRaster: Efficient 3D Gaussian Splatting for Light Field Displays
  • Differentiable Neutron Transport
  • Efficient Fur and Hair Multiple Scattering Using Volumetric Approximation
  • EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering
  • Forget Superresolution, Sample Adaptively (when Path Tracing)
  • Gabor Fields: Orientation-Selective Level-of-Detail for Volume Rendering
  • Gaussian Point Splatting
  • Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis
  • Generalized Spherical Harmonics Products using Spherical Grids
  • GR3EN: Generative Relighting for 3D Environments
  • Gradient-based Approximation of Nonuniform Low-Discrepancy Samples
  • HoloPathTracer: Fast and Accurate Wave Path Tracing for Holography
  • Hybrid Gaussian Wang Tiles for Class-aware Authoring and Rendering
  • Learning View-Dependent Splatting Kernels
  • Lifting Lines and Tone: Image-Space Stylization in Path-Space
  • LightOpt: Lights Optimization for Real-time Rendering
  • Mobile3DGS3: Accelerate Mobile 3DGS Rendering via Gradient-Aware Super-Sampling and Frame Interpolation
  • Monte Carlo Rendering of Biharmonic Diffusion Curves
  • Multi-feature Radiance Baking Neural Networks for Instant Volumetric Rendering
  • Multi-Layer Reservoir Splatting for Temporal Reuse under Disocclusion
  • Neural Quadrature Rule and Autoregressive Adaptive Sampling

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    Conference

    Gradient-based Approximation of Nonuniform Low-Discrepancy Samples

    Xiangyu Li, Ege Ciklabakkal, Daniel Ritchie, Toshiya Hachisuka

    Brown University; University of Waterloo

    SIGGRAPH 2026Rendering
    Low-Discrepancy SamplingQuasi-Monte CarloNumerical IntegrationDifferentiable OptimizationNeural Network
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