Paper Notes
GitHub
SIGGRAPH 2026 · Rendering · 共 53 篇
  • Beyond Positional Encoding: A 5D Spatio-Directional Hash Encoding
  • BodyReLux: Temporally Consistent Full-Body Video Relighting
  • Bounding Stratified Bernoulli Impulses for Ray Marching Gaussian Process Implicit Surfaces
  • CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting
  • CoherentRaster: Efficient 3D Gaussian Splatting for Light Field Displays
  • Differentiable Neutron Transport
  • Efficient Fur and Hair Multiple Scattering Using Volumetric Approximation
  • EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering
  • Forget Superresolution, Sample Adaptively (when Path Tracing)
  • Gabor Fields: Orientation-Selective Level-of-Detail for Volume Rendering
  • Gaussian Point Splatting
  • Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis
  • Generalized Spherical Harmonics Products using Spherical Grids
  • GR3EN: Generative Relighting for 3D Environments
  • Gradient-based Approximation of Nonuniform Low-Discrepancy Samples
  • HoloPathTracer: Fast and Accurate Wave Path Tracing for Holography
  • Hybrid Gaussian Wang Tiles for Class-aware Authoring and Rendering
  • Learning View-Dependent Splatting Kernels
  • Lifting Lines and Tone: Image-Space Stylization in Path-Space
  • LightOpt: Lights Optimization for Real-time Rendering
  • Mobile3DGS3: Accelerate Mobile 3DGS Rendering via Gradient-Aware Super-Sampling and Frame Interpolation

    从搜索结果或列表筛选点进论文后,这里会显示那一批结果。

    Journal

    Gaussian Point Splatting

    Joris Rijsdijk, Christoph Peters, Michael Weinmann, Ricardo Marroquim

    Delft University of Technology

    SIGGRAPH 2026Rendering3D Gaussian SplattingNovel View SynthesisReal-Time RenderingRasterizationRadiance Fields
    Paper
    This note has no summary yet.