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SIGGRAPH 2026 · Rendering · 共 53 篇
  • Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis
  • Generalized Spherical Harmonics Products using Spherical Grids
  • GR3EN: Generative Relighting for 3D Environments
  • Gradient-based Approximation of Nonuniform Low-Discrepancy Samples
  • HoloPathTracer: Fast and Accurate Wave Path Tracing for Holography
  • Hybrid Gaussian Wang Tiles for Class-aware Authoring and Rendering
  • Learning View-Dependent Splatting Kernels
  • Lifting Lines and Tone: Image-Space Stylization in Path-Space
  • LightOpt: Lights Optimization for Real-time Rendering
  • Mobile3DGS3: Accelerate Mobile 3DGS Rendering via Gradient-Aware Super-Sampling and Frame Interpolation
  • Monte Carlo Rendering of Biharmonic Diffusion Curves
  • Multi-feature Radiance Baking Neural Networks for Instant Volumetric Rendering
  • Multi-Layer Reservoir Splatting for Temporal Reuse under Disocclusion
  • Neural Quadrature Rule and Autoregressive Adaptive Sampling
  • NILE: Nested Interleaving of Low-Dimensional Elements
  • Object-Space Analysis of Local Contrast Sensitivity for Hierarchical Representations of 3D Gaussians
  • Physics-Inspired Procedural Texturing of Extremely Deformable Surfaces
  • Probe-based Walk on Spheres for Efficient Path Reusing
  • PureSample: Neural Materials Learned by Sampling Microgeometry
  • Radiance Caching for Differentiable Path Tracing
  • Ragged Neighborhood Attention for Spatiotemporal Neural Denoising of Deep Monte Carlo Renderings

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    Monte Carlo Rendering of Biharmonic Diffusion Curves

    Paul Himmler, Tobias Günther

    Friedrich-Alexander-Universität Erlangen-Nürnberg

    SIGGRAPH 2026RenderingMonte CarloDiffusion CurvesVector GraphicsBiharmonic Equation
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