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SIGGRAPH 2026 · Rendering · 共 53 篇
  • Learning View-Dependent Splatting Kernels
  • Lifting Lines and Tone: Image-Space Stylization in Path-Space
  • LightOpt: Lights Optimization for Real-time Rendering
  • Mobile3DGS3: Accelerate Mobile 3DGS Rendering via Gradient-Aware Super-Sampling and Frame Interpolation
  • Monte Carlo Rendering of Biharmonic Diffusion Curves
  • Multi-feature Radiance Baking Neural Networks for Instant Volumetric Rendering
  • Multi-Layer Reservoir Splatting for Temporal Reuse under Disocclusion
  • Neural Quadrature Rule and Autoregressive Adaptive Sampling
  • NILE: Nested Interleaving of Low-Dimensional Elements
  • Object-Space Analysis of Local Contrast Sensitivity for Hierarchical Representations of 3D Gaussians
  • Physics-Inspired Procedural Texturing of Extremely Deformable Surfaces
  • Probe-based Walk on Spheres for Efficient Path Reusing
  • PureSample: Neural Materials Learned by Sampling Microgeometry
  • Radiance Caching for Differentiable Path Tracing
  • Ragged Neighborhood Attention for Spatiotemporal Neural Denoising of Deep Monte Carlo Renderings
  • Rao-Blackwellized Markov Chain Monte Carlo Light Transport
  • RCGP: Resource Contracts for Graphics Programming
  • Real-Time GPU Vector Graphics SDF Generation Based on Quadratic Stroke Rendering
  • Real-Time Level-of-Detail Rendering with ReSTIR
  • Real-Time Light-Field Path Tracing for 3D Displays via Sparse Spatial-Angular-Temporal Reconstruction
  • Robust Computation of Boundary Path Integrals Using Kernel-Density Estimation

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    Journal

    Physics-Inspired Procedural Texturing of Extremely Deformable Surfaces

    Aleksei Kalinov, Mickaël Ly, Christian Hafner, Chris Wojtan

    Institute of Science and Technology Austria

    SIGGRAPH 2026Rendering
    Procedural TexturingTexture SynthesisDeformable SurfacePhysically Based AnimationWave-Based Method
    PaperProject
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