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SIGGRAPH 2026 · Rendering · 共 53 篇
  • Multi-Layer Reservoir Splatting for Temporal Reuse under Disocclusion
  • Neural Quadrature Rule and Autoregressive Adaptive Sampling
  • NILE: Nested Interleaving of Low-Dimensional Elements
  • Object-Space Analysis of Local Contrast Sensitivity for Hierarchical Representations of 3D Gaussians
  • Physics-Inspired Procedural Texturing of Extremely Deformable Surfaces
  • Probe-based Walk on Spheres for Efficient Path Reusing
  • PureSample: Neural Materials Learned by Sampling Microgeometry
  • Radiance Caching for Differentiable Path Tracing
  • Ragged Neighborhood Attention for Spatiotemporal Neural Denoising of Deep Monte Carlo Renderings
  • Rao-Blackwellized Markov Chain Monte Carlo Light Transport
  • RCGP: Resource Contracts for Graphics Programming
  • Real-Time GPU Vector Graphics SDF Generation Based on Quadratic Stroke Rendering
  • Real-Time Level-of-Detail Rendering with ReSTIR
  • Real-Time Light-Field Path Tracing for 3D Displays via Sparse Spatial-Angular-Temporal Reconstruction
  • Robust Computation of Boundary Path Integrals Using Kernel-Density Estimation
  • Sample Matching for Joint Extinction Gradient Estimation in Differentiable Volume Rendering
  • SCom DAG: compact representation of spatial data for real-time rendering
  • SHARP-GS: Scalable High-fidelity Accelerated Rendering Pipeline for Ultra-high Resolution 3D Gaussian Splatting
  • Single-View Holographic Volumetric 3D Printing with Coupled Differentiable Wave-Optical and Photochemical Optimization
  • Spatio-Temporal Control Variates with ReSTIR for Real-Time Rendering
  • Streaming of rendered content with adaptive frame rate and resolution

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    Journal

    RCGP: Resource Contracts for Graphics Programming

    Venkataram Sivaram, Sai Praveen Bangaru, Ravi Ramamoorthi, Tzu-Mao Li, Jonathan Ragan-Kelley, Frédo Durand

    MIT; NVIDIA; UC San Diego

    SIGGRAPH 2026RenderingGraphics ProgrammingGPUType SystemStatic AnalysisResource Management
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