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SIGGRAPH 2026 · Rendering · 共 53 篇
  • Radiance Caching for Differentiable Path Tracing
  • Ragged Neighborhood Attention for Spatiotemporal Neural Denoising of Deep Monte Carlo Renderings
  • Rao-Blackwellized Markov Chain Monte Carlo Light Transport
  • RCGP: Resource Contracts for Graphics Programming
  • Real-Time GPU Vector Graphics SDF Generation Based on Quadratic Stroke Rendering
  • Real-Time Level-of-Detail Rendering with ReSTIR
  • Real-Time Light-Field Path Tracing for 3D Displays via Sparse Spatial-Angular-Temporal Reconstruction
  • Robust Computation of Boundary Path Integrals Using Kernel-Density Estimation
  • Sample Matching for Joint Extinction Gradient Estimation in Differentiable Volume Rendering
  • SCom DAG: compact representation of spatial data for real-time rendering
  • SHARP-GS: Scalable High-fidelity Accelerated Rendering Pipeline for Ultra-high Resolution 3D Gaussian Splatting
  • Single-View Holographic Volumetric 3D Printing with Coupled Differentiable Wave-Optical and Photochemical Optimization
  • Spatio-Temporal Control Variates with ReSTIR for Real-Time Rendering
  • Streaming of rendered content with adaptive frame rate and resolution
  • Successive Height Preintegration for a Height-Interdependent Path Formulation of Multiple Bounces in Smith Microfacet BRDFs
  • Taming optimization variance in compact neural shading networks
  • ToF ReSTIR: Time-of-Flight Rendering with Spatio-temporal Reservoir Resampling
  • Toward Richer Material Generation via Procedural Data Enhancement
  • Walking on Spheres and Talking to Neighbors: Variance Reduction for Laplace's Equation

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    Conference

    SHARP-GS: Scalable High-fidelity Accelerated Rendering Pipeline for Ultra-high Resolution 3D Gaussian Splatting

    Junran Ding, Weihang Liu, Yuke Li, Yizhou Wang, Antong Li, Qihan Ding, Xin Lou, Jingyi Yu

    ShanghaiTech University

    SIGGRAPH 2026Rendering3D Gaussian SplattingReal-Time RenderingGPU AccelerationRasterizationUltra-High ResolutionVirtual Reality
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