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SIGGRAPH Asia 2024 · Rendering · 共 55 篇
  • Differential Walk on Spheres
  • Differentiating Variance for Variance-Aware Inverse Rendering
  • DifFRelight: Diffusion-Based Facial Performance Relighting
  • DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays
  • Dynamic Neural Radiosity with Multi-grid Decomposition
  • Efficient Image-Space Shape Splatting for Monte Carlo Rendering
  • Efficient Neural Path Guiding with 4D Modeling
  • EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars
  • EVSplitting: An Efficient and Visually Consistent Splitting Algorithm for 3D Gaussian Splatting
  • FaceMap: Distortion-Driven Perceptual Facial Saliency Maps
  • Filtering-Based Reconstruction for Gradient-Domain Rendering
  • GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations
  • GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering
  • GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks
  • GS³: Efficient Relighting with Triple Gaussian Splatting
  • Hierarchical Light Sampling with Accurate Spherical Gaussian Lighting
  • High-Throughput Batch Rendering for Embodied AI
  • InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexity
  • Inverse Rendering for Tomographic Volumetric Additive Manufacturing
  • LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives
  • Local Gaussian Density Mixtures for Unstructured Lumigraph Rendering

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    Conference

    Filtering-Based Reconstruction for Gradient-Domain Rendering

    Difei Yan, Shaokun Zheng, Ling-Qi Yan, Kun Xu

    Tsinghua University; University of California, Santa Barbara

    SIGGRAPH Asia 2024Rendering
    Gradient Domain RenderingMonte Carlo RenderingReconstructionScreened PoissonImage Filtering
    Paper
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