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附近论文

SIGGRAPH Asia 2024 · 全部 265 篇
  • DiffUHaul: A Training-Free Method for Object Dragging in Images
  • Direct Manipulation of Procedural Implicit Surfaces
  • DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays
  • DIScene: Object Decoupling and Interaction Modeling for Complex Scene Generation
  • DrawingSpinUp: 3D Animation from Single Character Drawings
  • DreamUDF: Generating Unsigned Distance Fields from A Single Image
  • Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos
  • Dynamic Neural Radiosity with Multi-grid Decomposition
  • Dynamic Skeletonization via Variational Medial Axis Sampling
  • Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse
  • Efficient Image-Space Shape Splatting for Monte Carlo Rendering
  • Efficient Neural Path Guiding with 4D Modeling
  • EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars
  • EgoHDM: A Real-time Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System
  • elaTCSF: A Temporal Contrast Sensitivity Function for Flicker Detection and Modeling Variable Refresh Rate Flicker
  • ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling
  • End-to-End Hybrid Refractive-Diffractive Lens Design with Differentiable Ray-Wave Model
  • End-to-end Optimization of Fluidic Lenses
  • Enhancing the Aesthetics of 3D Shapes via Reference-based Editing
  • Evaluating Visual Perception of Object Motion in Dynamic Environments
  • EVSplitting: An Efficient and Visually Consistent Splitting Algorithm for 3D Gaussian Splatting
Journal

Efficient Image-Space Shape Splatting for Monte Carlo Rendering

Xiaochun Tong, Toshiya Hachisuka

University of Waterloo

SIGGRAPH Asia 2024RenderingMonte Carlo RenderingPath ReuseShift MappingImage Space Splatting
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