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SIGGRAPH Asia 2024 · Rendering · 共 55 篇
  • Correlation-aware Encoder-Decoder with Adapters for SVBRDF Acquisition
  • DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media
  • Differentiable Modeling of Material Spreading in Inkjet Printing for Appearance Prediction
  • Differentiable Owen Scrambling
  • Differentiable Photon Mapping using Generalized Path Gradients
  • Differential Walk on Spheres
  • Differentiating Variance for Variance-Aware Inverse Rendering
  • DifFRelight: Diffusion-Based Facial Performance Relighting
  • DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays
  • Dynamic Neural Radiosity with Multi-grid Decomposition
  • Efficient Image-Space Shape Splatting for Monte Carlo Rendering
  • Efficient Neural Path Guiding with 4D Modeling
  • EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars
  • EVSplitting: An Efficient and Visually Consistent Splitting Algorithm for 3D Gaussian Splatting
  • FaceMap: Distortion-Driven Perceptual Facial Saliency Maps
  • Filtering-Based Reconstruction for Gradient-Domain Rendering
  • GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations
  • GFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rendering
  • GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks
  • GS³: Efficient Relighting with Triple Gaussian Splatting
  • Hierarchical Light Sampling with Accurate Spherical Gaussian Lighting

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    Journal

    Efficient Image-Space Shape Splatting for Monte Carlo Rendering

    Xiaochun Tong, Toshiya Hachisuka

    University of Waterloo

    SIGGRAPH Asia 2024Rendering
    Monte Carlo RenderingPath ReuseShift MappingImage Space Splatting
    PaperCode
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