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附近论文

SIGGRAPH 2025 · 全部 306 篇
  • Uncertainty for SVBRDF Acquisition using Frequency Analysis
  • Unsupervised Decomposition of 3D Shapes into Expressive and Editable Extruded Profile Primitives
  • Variable Shared Template for Consistent Non-rigid ICP
  • Variational Elastodynamic Simulation
  • Variational Green and Biharmonic Coordinates for 2D Polynomial Cages
  • Variational Surface Reconstruction Using Natural Neighbors
  • Vector-Valued Monte Carlo Integration Using Ratio Control Variates
  • VideoAnydoor: High-fidelity Video Object Insertion with Precise Motion Control
  • VideoPainter: Any-length Video Inpainting and Editing with Plug-and-Play Context Control
  • VirCHEW Reality: On-Face Kinesthetic Feedback for Enhancing Food-Intake Experience in Virtual Reality
  • Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes
  • ViSA: Physics-based Virtual Stunt Actors for Ballistic Stunts
  • VR-Doh: Hands-on 3D Modeling in Virtual Reality
  • What is HDR? Perceptual Impact of Luminance and Contrast in Immersive Displays
  • When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering
  • WishGI: Lightweight Static Global Illumination Baking via Spherical Harmonics Fitting
  • xADA: Controllable and Expressive Audio-Driven Animation
Conference

Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes

Xijie Yang, Linning Xu, Lihan Jiang, Dahua Lin, Bo Dai

Shanghai Artificial Intelligence Laboratory; The Chinese University of Hong Kong; Zhejiang University

SIGGRAPH 2025RenderingLevel of DetailReal-Time Rendering3D Gaussian SplattingCluster HierarchyScene Composition
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