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SIGGRAPH 2025 · Rendering · 共 55 篇
  • QUASAR: Quad-based Adaptive Streaming And Rendering
  • Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss
  • Relightable Full-Body Gaussian Codec Avatars
  • RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
  • Reservoir Splatting for Temporal Path Resampling and Motion Blur
  • Segment-based Light Transport Simulation
  • Sobol' Sequences with Guaranteed-Quality 2D Projections
  • Spatiotemporally Consistent Indoor Lighting Estimation with Diffusion Priors
  • Sphere Carving: Bounding Volumes for Signed Distance Fields
  • Spherical Lighting with Spherical Harmonics Hessian
  • Streaming-Aware Neural Monte Carlo Rendering Framework with Unified Denoising-Compression and Client Collaboration
  • Stroke Transfer for Participating Media
  • Towards Comprehensive Neural Materials: Dynamic Structure-Preserving Synthesis with Accurate Silhouette at Instant Inference Speed
  • UltraMeshRenderer: Efficient Structure and Management of GPU Out-of-core Memory for Real-time Rendering of Gigantic 3D Meshes
  • Unbiased Differential Visibility Using Fixed-Step Walk-on-Spherical-Caps And Closest Silhouettes
  • Uncertainty for SVBRDF Acquisition using Frequency Analysis
  • Vector-Valued Monte Carlo Integration Using Ratio Control Variates
  • Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes
  • When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering
  • WishGI: Lightweight Static Global Illumination Baking via Spherical Harmonics Fitting

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    Streaming-Aware Neural Monte Carlo Rendering Framework with Unified Denoising-Compression and Client Collaboration

    Hangming Fan, Yuchi Huo, Chuankun Zheng, Chonghao Hu, Yazhen Yuan, Rui Wang

    Zhejiang University

    SIGGRAPH 2025Rendering
    Monte Carlo RenderingNeural DenoisingCloud RenderingVideo CompressionClient CollaborationStreaming
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