Paper Notes
GitHub
SIGGRAPH 2025 · Rendering · 共 55 篇
  • Sobol' Sequences with Guaranteed-Quality 2D Projections
  • Spatiotemporally Consistent Indoor Lighting Estimation with Diffusion Priors
  • Sphere Carving: Bounding Volumes for Signed Distance Fields
  • Spherical Lighting with Spherical Harmonics Hessian
  • Streaming-Aware Neural Monte Carlo Rendering Framework with Unified Denoising-Compression and Client Collaboration
  • Stroke Transfer for Participating Media
  • Towards Comprehensive Neural Materials: Dynamic Structure-Preserving Synthesis with Accurate Silhouette at Instant Inference Speed
  • UltraMeshRenderer: Efficient Structure and Management of GPU Out-of-core Memory for Real-time Rendering of Gigantic 3D Meshes
  • Unbiased Differential Visibility Using Fixed-Step Walk-on-Spherical-Caps And Closest Silhouettes
  • Uncertainty for SVBRDF Acquisition using Frequency Analysis
  • Vector-Valued Monte Carlo Integration Using Ratio Control Variates
  • Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes
  • When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering
  • WishGI: Lightweight Static Global Illumination Baking via Spherical Harmonics Fitting

    从搜索结果或列表筛选点进论文后,这里会显示那一批结果。

    Journal

    Vector-Valued Monte Carlo Integration Using Ratio Control Variates

    Haolin Lu, Delio Vicini, Wesley Chang, Tzu-Mao Li

    University of California, San Diego; Google

    SIGGRAPH 2025Rendering
    Monte Carlo IntegrationControl VariatesVariance ReductionRenderingInverse RenderingDifferentiable Rendering
    Paper
    This note has no summary yet.