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SIGGRAPH 2025 · Rendering · 共 55 篇
  • Predicting Fabric Appearance Through Thread Scattering and Inversion
  • Quadric-Based Silhouette Sampling for Differentiable Rendering
  • QUASAR: Quad-based Adaptive Streaming And Rendering
  • Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss
  • Relightable Full-Body Gaussian Codec Avatars
  • RenderFormer: Transformer-based Neural Rendering of Triangle Meshes with Global Illumination
  • Reservoir Splatting for Temporal Path Resampling and Motion Blur
  • Segment-based Light Transport Simulation
  • Sobol' Sequences with Guaranteed-Quality 2D Projections
  • Spatiotemporally Consistent Indoor Lighting Estimation with Diffusion Priors
  • Sphere Carving: Bounding Volumes for Signed Distance Fields
  • Spherical Lighting with Spherical Harmonics Hessian
  • Streaming-Aware Neural Monte Carlo Rendering Framework with Unified Denoising-Compression and Client Collaboration
  • Stroke Transfer for Participating Media
  • Towards Comprehensive Neural Materials: Dynamic Structure-Preserving Synthesis with Accurate Silhouette at Instant Inference Speed
  • UltraMeshRenderer: Efficient Structure and Management of GPU Out-of-core Memory for Real-time Rendering of Gigantic 3D Meshes
  • Unbiased Differential Visibility Using Fixed-Step Walk-on-Spherical-Caps And Closest Silhouettes
  • Uncertainty for SVBRDF Acquisition using Frequency Analysis
  • Vector-Valued Monte Carlo Integration Using Ratio Control Variates
  • Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes
  • When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering

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    Journal

    Sphere Carving: Bounding Volumes for Signed Distance Fields

    Hugo Schott, Theo Thonat, Thibaud Lambert, Eric Guérin, Eric Galin, Axel Paris

    Adobe Research

    SIGGRAPH 2025Rendering
    Signed Distance FieldsBounding VolumesSphere TracingImplicit SurfacesRay TracingProcedural Modeling
    PaperProject
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