A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
Bernhard Kerbl, Andreas Meuleman, Georgios Kopanas, Michael Wimmer, Alexandre Lanvin, George Drettakis
Journal
SIGGRAPH 2024
Rendering
Gaussian Splatting
Real-Time Rendering
Level-of-Detail
Novel View Synthesis
Large-Scale Scenes
Divide-and-Conquer