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SIGGRAPH 2024 · Animation & Simulation · 共 64 篇
  • MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations
  • Modal Folding: Discovering Smooth Folding Patterns for Sheet Materials using Strain-Space Modes
  • Modelling a Feather as a Strongly Anisotropic Elastic Shell
  • Multi-Material Mesh-Based Surface Tracking with Implicit Topology Changes
  • Neural-Assisted Homogenization of Yarn-Level Cloth
  • Neural Monte Carlo Fluid Simulation
  • NICER: A New and Improved Consumed Endurance and Recovery Metric to Quantify Muscle Fatigue of Mid-Air Interactions
  • Physics-based Scene Layout Generation from Human Motion
  • Position-Based Nonlinear Gauss-Seidel for Quasistatic Hyperelasticity
  • Preconditioned Nonlinear Conjugate Gradient Method for Real-time Interior-point Hyperelasticity
  • Primal-Dual Non-Smooth Friction for Rigid Body Animation
  • Progressive Dynamics for Cloth and Shell Animation
  • Real-time Physically Guided Hair Interpolation
  • Real-time Wing Deformation Simulations for Flying Insects
  • S3: Speech, Script and Scene driven Head and Eye Animation
  • Scintilla: Simulating Combustible Vegetation for Wildfires
  • Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis
  • Simplicits: Mesh-Free, Geometry-Agnostic, Elastic Simulation
  • SMEAR: Stylized Motion Exaggeration with ARt-direction
  • Soft Pneumatic Actuator Design using Differentiable Simulation
  • Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton

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    Conference

    Primal-Dual Non-Smooth Friction for Rigid Body Animation

    Yi-Lu Chen, Mickaël Ly, Chris Wojtan

    ISTA

    SIGGRAPH 2024Animation & Simulation
    Rigid BodyFrictionInterior Point MethodPhysical SimulationContact
    PaperProject
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