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SIGGRAPH 2024 · Animation & Simulation · 共 64 篇
  • Modelling a Feather as a Strongly Anisotropic Elastic Shell
  • Multi-Material Mesh-Based Surface Tracking with Implicit Topology Changes
  • Neural-Assisted Homogenization of Yarn-Level Cloth
  • Neural Monte Carlo Fluid Simulation
  • NICER: A New and Improved Consumed Endurance and Recovery Metric to Quantify Muscle Fatigue of Mid-Air Interactions
  • Physics-based Scene Layout Generation from Human Motion
  • Position-Based Nonlinear Gauss-Seidel for Quasistatic Hyperelasticity
  • Preconditioned Nonlinear Conjugate Gradient Method for Real-time Interior-point Hyperelasticity
  • Primal-Dual Non-Smooth Friction for Rigid Body Animation
  • Progressive Dynamics for Cloth and Shell Animation
  • Real-time Physically Guided Hair Interpolation
  • Real-time Wing Deformation Simulations for Flying Insects
  • S3: Speech, Script and Scene driven Head and Eye Animation
  • Scintilla: Simulating Combustible Vegetation for Wildfires
  • Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis
  • Simplicits: Mesh-Free, Geometry-Agnostic, Elastic Simulation
  • SMEAR: Stylized Motion Exaggeration with ARt-direction
  • Soft Pneumatic Actuator Design using Differentiable Simulation
  • Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton
  • Strategy and Skill Learning for Physics-based Table Tennis Animation
  • Super-Resolution Cloth Animation with Spatial and Temporal Coherence

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    Journal

    Real-time Physically Guided Hair Interpolation

    Jerry Hsu, Tongtong Wang, Zherong Pan, Xifeng Gao, Cem Yuksel, Kui Wu

    University of Utah

    SIGGRAPH 2024Animation & Simulation
    Hair SimulationHair InterpolationPhysically Based AnimationReal-timeGuide Hair
    PaperProject
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