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SIGGRAPH 2025 · Animation & Simulation · 共 74 篇
  • A Hybrid Near-wall Model for Kinetic Simulation of Turbulent Boundary Layer Flows
  • A Versatile Quaternion-Based Constrained Rigid Body Dynamics
  • Adaptive Algebraic Reuse of Reordering in Cholesky Factorizations with Dynamic Sparsity Patterns
  • Adaptive Phase-Field-FLIP for Very Large Scale Two-Phase Fluid Simulation
  • AMOR: Adaptive Character Control through Multi-Objective Reinforcement Learning
  • ANIME-Rod: Adjustable Nonlinear Isotropic Materials for Elastic Rods
  • Anymate: A Dataset and Baselines for Learning 3D Object Rigging
  • AnyTop: Character Animation Diffusion with Any Topology
  • Arenite: A Physics-based Sandstone Simulator
  • Augmented Vertex Block Descent
  • AutoKeyframe: Autoregressive Keyframe Generation for Human Motion Synthesis and Editing
  • Automated Task Scheduling for Cloth and Deformable Body Simulations in Heterogeneous Computing Environments
  • C5D: Sequential Continuous Convex Collision Detection Using Cone Casting
  • Cirrus: Adaptive Hybrid Particle-Grid Flow Maps on GPU
  • CK-MPM: A Compact-Kernel Material Point Method
  • Clebsch Gauge Fluid on Particle Flow Maps
  • Controllable Complex Freezing Dynamics Simulation on Thin Films
  • Creating Fluid-Interactive Virtual Agents by an Efficient Simulator with Local-domain Control
  • Designing Pin-pression Gripper and Learning its Dexterous Grasping with Online In-hand Adjustment
  • Differentiable Geometric Acoustic Path Tracing using Time-Resolved Path Replay Backpropagation
  • Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Control

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    A Hybrid Near-wall Model for Kinetic Simulation of Turbulent Boundary Layer Flows

    Mengyun Liu, Kai Bai, Xiaopei Liu

    ShanghaiTech University

    SIGGRAPH 2025Animation & Simulation
    Fluid SimulationLattice Boltzmann MethodKinetic SolverTurbulent Boundary LayerNear-wall ModelWall ModelingHigh Reynolds NumberComputational Fluid Dynamics
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