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SIGGRAPH 2025 · Animation & Simulation · 共 74 篇
  • AnyTop: Character Animation Diffusion with Any Topology
  • Arenite: A Physics-based Sandstone Simulator
  • Augmented Vertex Block Descent
  • AutoKeyframe: Autoregressive Keyframe Generation for Human Motion Synthesis and Editing
  • Automated Task Scheduling for Cloth and Deformable Body Simulations in Heterogeneous Computing Environments
  • C5D: Sequential Continuous Convex Collision Detection Using Cone Casting
  • Cirrus: Adaptive Hybrid Particle-Grid Flow Maps on GPU
  • CK-MPM: A Compact-Kernel Material Point Method
  • Clebsch Gauge Fluid on Particle Flow Maps
  • Controllable Complex Freezing Dynamics Simulation on Thin Films
  • Creating Fluid-Interactive Virtual Agents by an Efficient Simulator with Local-domain Control
  • Designing Pin-pression Gripper and Learning its Dexterous Grasping with Online In-hand Adjustment
  • Differentiable Geometric Acoustic Path Tracing using Time-Resolved Path Replay Backpropagation
  • Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Control
  • Digital Animation of Powder-Snow Avalanches
  • DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked Modeling
  • EDGE: Epsilon-Difference Gradient Evolution for Buffer-Free Flow Maps
  • Elastic Locomotion with Mixed Second-order Differentiation
  • ELGAR: Expressive Cello Performance Motion Generation for Audio Rendition
  • Fast But Accurate: A Real-Time Hyperelastic Simulator with Robust Frictional Contact
  • Fast Physics-Based Modeling of Knots and Ties using Templates

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    Journal

    Creating Fluid-Interactive Virtual Agents by an Efficient Simulator with Local-domain Control

    Wenbin Song, Heng Zhang, Yang Wang, Xiaopei Liu

    ShanghaiTech University

    SIGGRAPH 2025Animation & Simulation
    Fluid SimulationVirtual AgentsLocal-domain ControlReal-time SimulationFluid-Solid InteractionPhysics-based AnimationGPU
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