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SIGGRAPH Asia 2025 · 全部 301 篇
  • 3D SMoE Splatting for Edge-aware Realtime Radiance Field Rendering
  • 3DPR: Single Image 3D Portrait Relighting with Generative Priors
  • 4DSloMo: 4D Reconstruction for High Speed Scene with Asynchronous Capture
  • A compact stochastic representation for Monte Carlo Path Traced images
  • A Highly-Efficient Hybrid Simulation System for Flight Controller Design and Evaluation of Unmanned Aerial Vehicles
  • A Nonconforming Formulation of Cloth
  • A Stack-Free Parallel h-Adaptation Algorithm for Dynamically Balanced Trees on GPUs
  • Acoustic Reliefs
  • AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting
  • Adaptive Neural Kernels for Gradient-domain Rendering
  • Aerial Path Planning for Urban Geometry and Texture Co-Capture
  • AGSwap: Overcoming Category Boundaries in Object Fusion via Adaptive Group Swapping
  • An Adjoint Method for Differentiable Fluid Simulation on Flow Maps
  • Anchored 4D Gaussian Splatting for Dynamic Novel View Synthesis
  • AniMaker: Multi-Agent Animated Storytelling with MCTS-Driven Clip Generation
  • AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Models
  • Animus3D: Text-driven 3D Animation via Motion Score Distillation
  • AniTex: Light-Geometry Consistent PBR Material Generation for Animatable Objects
  • AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views
  • ART-DECO: Arbitrary Text Guidance for 3D Detailizer Construction
  • ARTalk: Speech-Driven 3D Head Animation via Autoregressive Model
Conference

A compact stochastic representation for Monte Carlo Path Traced images

Matthias Sebastian Treder, Pavlos Makridis, Alexis Lechat, Jesus Zarzar, Marina Villanueva Barreiro, Roc Ramon Currius

SIGGRAPH Asia 2025RenderingMonte Carlo RenderingPath TracingImage RepresentationStochastic SamplingRendering
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