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SIGGRAPH Asia 2025 · Rendering · 共 55 篇
  • 3D SMoE Splatting for Edge-aware Realtime Radiance Field Rendering
  • A compact stochastic representation for Monte Carlo Path Traced images
  • AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting
  • Adaptive Neural Kernels for Gradient-domain Rendering
  • Anchored 4D Gaussian Splatting for Dynamic Novel View Synthesis
  • Automated design of compound lenses with discrete-continuous optimization
  • Automatic Sampling for Discontinuities in Differentiable Shaders
  • Capturing Non-Linear Human Perspective in Line Drawings
  • CityGo: Lightweight Urban Modeling and Rendering with Proxy Buildings and Residual Gaussians
  • Consecutive Frame Extrapolation with Predictive Sparse Shading
  • Designing and Fabricating Color BRDFs with Differentiable Wave Optics
  • Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction
  • Diffusion-Guided Relighting for Single-Image SVBRDF Estimation
  • DSCombiner: Double Shrinkage for Combining Biased and Unbiased Monte Carlo Renderings
  • Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields
  • Evaluating and Sampling Glinty NDFs in Constant Time
  • Frame-Free Representation of Polarized Light for Resolving Stokes Vector Singularities
  • Gaussian Integral Linear Operators for Precomputed Graphics
  • Generalized Unbiased Reconstruction for Gradient-Domain Rendering
  • Glare Pattern Depiction: High-Fidelity Physical Computation and Physiologically-Inspired Visual Response
  • Gradient-Weighted Feature Back-Projection: A Fast Alternative to Feature Distillation in 3D Gaussian Splatting

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    Conference

    3D SMoE Splatting for Edge-aware Realtime Radiance Field Rendering

    Yi-Hsin Li, Thomas Sikora, Sebastian Knorr, Mårten Sjöström

    Mid Sweden University; Technical University of Berlin

    SIGGRAPH Asia 2025Rendering
    Radiance Field3D Gaussian SplattingSteered Mixture Of ExpertsReal-Time RenderingNovel View Synthesis
    PaperCode
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