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SIGGRAPH 2024 · Rendering · 共 59 篇
  • Real-Time Path Guiding Using Bounding Voxel Sampling
  • Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids
  • SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration
  • Specular Polynomials
  • Spin-Weighted Spherical Harmonics for Polarized Light Transport
  • ST-4DGS: Spatial-Temporally Consistent 4D Gaussian Splatting for Efficient Dynamic Scene Rendering
  • StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering
  • Stylized Rendering as a Function of Expectation
  • Target-Aware Image Denoising for Inverse Monte Carlo Rendering
  • Temporally Stable Metropolis Light Transport Denoising using Recurrent Transformer Blocks
  • Theory of Human Tetrachromatic Color Experience and Printing
  • TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts
  • Towards Motion Metamers for Foveated Rendering
  • Woven Fabric Capture with a Reflection-Transmission Photo Pair
  • ZeroGrads: Learning Local Surrogates for Non-Differentiable Graphics

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    Journal

    Theory of Human Tetrachromatic Color Experience and Printing

    Jessica Lee, Nicholas Jennings, Varun Srivastava, Ren Ng

    University of California, Berkeley

    SIGGRAPH 2024Rendering
    Color ScienceTetrachromacyColor PerceptionPrintingHuman Vision
    Paper
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