Paper Notes
GitHub

附近论文

SIGGRAPH 2024 · 全部 252 篇
  • Smooth Bijective Projection in a High-order Shell
  • Soft Pneumatic Actuator Design using Differentiable Simulation
  • Solid Knitting
  • Spatial and Surface Correspondence Field for Interaction Transfer
  • Specular Polynomials
  • Spice·E: Structural Priors in 3D Diffusion using Cross-Entity Attention
  • Spin-It Faster: Quadrics Solve All Topology Optimization Problems That Depend Only On Mass Moments
  • Spin-Weighted Spherical Harmonics for Polarized Light Transport
  • Split-and-Fit: Learning B-Reps via Structure-Aware Voronoi Partitioning
  • Split-Aperture 2-in-1 Computational Cameras
  • ST-4DGS: Spatial-Temporally Consistent 4D Gaussian Splatting for Efficient Dynamic Scene Rendering
  • Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton
  • Stochastic Computation of Barycentric Coordinates
  • StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering
  • Strategy and Skill Learning for Physics-based Table Tennis Animation
  • Streetscapes: Large-scale Consistent Street View Generation Using Autoregressive Video Diffusion
  • Stylized Rendering as a Function of Expectation
  • Subject-Diffusion: Open Domain Personalized Text-to-Image Generation without Test-time Fine-tuning
  • Super-Resolution Cloth Animation with Spatial and Temporal Coherence
  • SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillation
  • Surface-Filling Curve Flows via Implicit Medial Axes
Conference

ST-4DGS: Spatial-Temporally Consistent 4D Gaussian Splatting for Efficient Dynamic Scene Rendering

Deqi Li, Shi-Sheng Huang, Zhiyuan Lu, Xinran Duan, Hua Huang

Beijing Normal University

SIGGRAPH 2024Rendering4D Gaussian SplattingDynamic Scene RenderingNovel View SynthesisSpatial-Temporal Consistency
Paper
This note has no summary yet.