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SIGGRAPH Asia 2024 · Rendering · 共 55 篇
  • GS³: Efficient Relighting with Triple Gaussian Splatting
  • Hierarchical Light Sampling with Accurate Spherical Gaussian Lighting
  • High-Throughput Batch Rendering for Embodied AI
  • InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexity
  • Inverse Rendering for Tomographic Volumetric Additive Manufacturing
  • LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives
  • Local Gaussian Density Mixtures for Unstructured Lumigraph Rendering
  • Markov-Chain Monte Carlo Sampling of Visibility Boundaries for Differentiable Rendering
  • MARS: Multi-sample Allocation through Russian roulette and Splitting
  • NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflections
  • Neural Global Illumination via Superposed Deformable Feature Fields
  • Neural Kernel Regression for Consistent Monte Carlo Denoising
  • Neural Product Importance Sampling via Warp Composition
  • NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting
  • NPGA: Neural Parametric Gaussian Avatars
  • OLAT Gaussians for Generic Relightable Appearance Acquisition
  • Online Neural Denoising with Cross-Regression for Interactive Rendering
  • Planar Reflection-Aware Neural Radiance Fields
  • Polarimetric BSSRDF Acquisition of Dynamic Faces
  • Quark: Real-time, High-resolution, and General Neural View Synthesis
  • Representing Long Volumetric Video with Temporal Gaussian Hierarchy

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    Conference

    Neural Global Illumination via Superposed Deformable Feature Fields

    Chuankun Zheng, Yuchi Huo, Hongxiang Huang, Hongtao Sheng, Junrong Huang, Rui Tang, Hao Zhu, Rui Wang, Hujun Bao

    Zhejiang University

    SIGGRAPH Asia 2024Rendering
    Global IlluminationNeural RenderingFeature FieldsReal-Time Rendering
    Paper
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