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SIGGRAPH 2023 · Animation & Simulation · 共 44 篇
  • Generating Activity Snippets by Learning Human-Scene Interactions
  • GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latents
  • GREIL-Crowds: Crowd Simulation with Deep Reinforcement Learning and Examples
  • High-Order Incremental Potential Contact for Elastodynamic Simulation on Curved Meshes
  • Improved Water Sound Synthesis using Coupled Bubbles
  • In-Timestep Remeshing for Contacting Elastodynamics
  • Interactive Hair Simulation on the GPU using ADMM
  • Learning Physically Simulated Tennis Skills from Broadcast Videos
  • Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models
  • Motion from Shape Change
  • Multi-Layer Thick Shells
  • Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild
  • PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors
  • PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation
  • QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensors
  • RSMT: Real-time Stylized Motion Transition for Characters
  • Sag-Free Initialization for Strand-Based Hybrid Hair Simulation
  • Second-order Stencil Descent for Interior-point Hyperelasticity
  • Shortest Path to Boundary for Self-Intersecting Meshes
  • Simulation and Retargeting of Complex Multi-Character Interactions
  • Synthesizing Dexterous Nonprehensile Pregrasp for Ungraspable Objects

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    Conference

    Multi-Layer Thick Shells

    Yunuo Chen, Tianyi Xie, Cem Yuksel, Danny M. Kaufman, Yin Yang, Chenfanfu Jiang, Minchen Li

    University of Utah; University of California, Los Angeles; Adobe Research; Carnegie Mellon University

    SIGGRAPH 2023Animation & SimulationThick ShellFinite Element MethodPhysics-Based SimulationElastoplasticityFrictional Contact
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