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SIGGRAPH 2023 · Animation & Simulation · 共 44 篇
  • Interactive Hair Simulation on the GPU using ADMM
  • Learning Physically Simulated Tennis Skills from Broadcast Videos
  • Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models
  • Motion from Shape Change
  • Multi-Layer Thick Shells
  • Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild
  • PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors
  • PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation
  • QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensors
  • RSMT: Real-time Stylized Motion Transition for Characters
  • Sag-Free Initialization for Strand-Based Hybrid Hair Simulation
  • Second-order Stencil Descent for Interior-point Hyperelasticity
  • Shortest Path to Boundary for Self-Intersecting Meshes
  • Simulation and Retargeting of Complex Multi-Character Interactions
  • Synthesizing Dexterous Nonprehensile Pregrasp for Ungraspable Objects
  • Synthesizing Physical Character-Scene Interactions
  • Walk on Stars: A Grid-Free Monte Carlo Method for PDEs with Neumann Boundary Conditions

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    Sag-Free Initialization for Strand-Based Hybrid Hair Simulation

    Jerry Hsu, Tongtong Wang, Zherong Pan, Xifeng Gao, Cem Yuksel, Kui Wu

    University of Utah; Tencent America

    SIGGRAPH 2023Animation & SimulationHair SimulationPhysics-Based AnimationDiscrete Elastic RodSag-Free InitializationQuasistatic Equilibrium
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