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SIGGRAPH 2024 · Rendering · 共 59 篇
  • Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing
  • Bilateral Guided Radiance Field Processing
  • BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes
  • Ciallo: GPU-Accelerated Rendering of Vector Brush Strokes
  • Conditional Mixture Path Guiding for Differentiable Rendering
  • Cybersickness Reduction via Gaze-Contingent Image Deformation
  • Deep Fourier-based Arbitrary-scale Super-resolution for Real-time Rendering
  • DiffSound: Differentiable Modal Sound Rendering and Inverse Rendering for Diverse Inference Tasks
  • EyeIR: Single Eye Image Inverse Rendering In the Wild
  • Factorized Motion Fields for Fast Sparse Input Dynamic View Synthesis
  • From microfacets to participating media: A unified theory of light transport with stochastic geometry
  • GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis
  • Holographic Parallax Improves 3D Perceptual Realism
  • LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer
  • LightFormer: Light-Oriented Global Neural Rendering in Dynamic Scene
  • Lite2Relight: 3D-aware Single Image Portrait Relighting
  • Mesh Neural Cellular Automata
  • Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-Time Rendering
  • Modeling Ambient Scene Dynamics for Free-view Synthesis
  • Modeling Hair Strands with Roving Capsules
  • MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar

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    Journal

    From microfacets to participating media: A unified theory of light transport with stochastic geometry

    Dario Seyb, Eugene d'Eon, Benedikt Bitterli, Wojciech Jarosz

    Dartmouth College; NVIDIA

    SIGGRAPH 2024Rendering
    Light TransportStochastic GeometryMicrofacet TheoryParticipating MediaRadiative TransferPhysically Based Rendering
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