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SIGGRAPH 2024 · Rendering · 共 59 篇
  • 3D-Layers: Bringing Layer-Based Color Editing to VR Painting
  • 3Doodle: Compact Abstraction of Objects with 3D Strokes
  • A Free-Space Diffraction BSDF
  • A Fully-correlated Anisotropic Micrograin BSDF Model
  • A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
  • A Realistic Multi-scale Surface-based Cloth Appearance Model
  • Aperture-Aware Lens Design
  • Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing
  • Bilateral Guided Radiance Field Processing
  • BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes
  • Ciallo: GPU-Accelerated Rendering of Vector Brush Strokes
  • Conditional Mixture Path Guiding for Differentiable Rendering
  • Cybersickness Reduction via Gaze-Contingent Image Deformation
  • Deep Fourier-based Arbitrary-scale Super-resolution for Real-time Rendering
  • DiffSound: Differentiable Modal Sound Rendering and Inverse Rendering for Diverse Inference Tasks
  • EyeIR: Single Eye Image Inverse Rendering In the Wild
  • Factorized Motion Fields for Fast Sparse Input Dynamic View Synthesis
  • From microfacets to participating media: A unified theory of light transport with stochastic geometry
  • GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis
  • Holographic Parallax Improves 3D Perceptual Realism
  • LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer

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    Conference

    Ciallo: GPU-Accelerated Rendering of Vector Brush Strokes

    Shen Ciao, Zhongyue Guan, Qianxi Liu, Li-Yi Wei, Zeyu Wang

    The Hong Kong University of Science and Technology (Guangzhou); Adobe Research

    SIGGRAPH 2024Rendering
    Vector GraphicsBrush Stroke RenderingGPU RenderingDigital PaintingReal-Time Rendering
    PaperProject
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