Paper Notes
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附近论文

SIGGRAPH 2024 · 全部 252 篇
  • 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes
  • A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose
  • A Differential Monte Carlo Solver For the Poisson Equation
  • A Dynamic Duo of Finite Elements and Material Points
  • A Free-Space Diffraction BSDF
  • A Fully-correlated Anisotropic Micrograin BSDF Model
  • A Heat Method for Generalized Signed Distance
  • A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
  • A Linear Method to Consistently Orient Normals of a 3D Point Cloud
  • A Neural Network Model for Efficient Musculoskeletal-Driven Skin Deformation
  • A Realistic Multi-scale Surface-based Cloth Appearance Model
  • A Unified Differentiable Boolean Operator with Fuzzy Logic
  • A Vortex Particle-on-Mesh Method for Soap Film Simulation
  • Accelerating Saccadic Response through Spatial and Temporal Cross-Modal Misalignments
  • Adaptive grid generation for discretizing implicit complexes
  • Alignment conditions for NURBS-based design of mixed tension-compression grid shells
  • An Induce-on-Boundary Magnetostatic Solver for Grid-Based Ferrofluids
  • Analogist: Out-of-the-box Visual In-Context Learning with Image Diffusion Model
  • AONeuS: A Neural Rendering Framework for Acoustic-Optical Sensor Fusion
  • Aperture-Aware Lens Design
  • Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing
Conference

A Realistic Multi-scale Surface-based Cloth Appearance Model

Junqiu Zhu, Christophe Hery, Lukas Bode, Carlos Aliaga, Adrián Jarabo, Ling-Qi Yan, Matt Jen-Yuan Chiang

Meta Reality Labs; University of California, Santa Barbara

SIGGRAPH 2024RenderingCloth AppearanceSurface-Based ModelMulti-Scale RenderingBRDFPhysically Based Rendering
Paper
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