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SIGGRAPH 2023 · Rendering · 共 40 篇
  • 3D Gaussian Splatting for Real-Time Radiance Field Rendering
  • A Full-Wave Reference Simulator for Computing Surface Reflectance
  • A Practical Walk-on-Boundary Method for Boundary Value Problems
  • A Practical Wave Optics Reflection Model for Hair and Fur
  • A Realistic Surface-based Cloth Rendering Model
  • Algebraic Smooth Occluding Contours
  • Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering
  • DE-NeRF: DEcoupled Neural Radiance Fields for View-Consistent Appearance Editing and High-Frequency Environmental Relighting
  • Deep Real-time Volumetric Rendering Using Multi-feature Fusion
  • Deep SVBRDF Estimation from Single Image under Learned Planar Lighting
  • Denoising-Aware Adaptive Sampling for Monte Carlo Ray Tracing
  • Differentiable Heightfield Path Tracing with Accelerated Discontinuities
  • Effect-based Multi-viewer Caching for Cloud-native Rendering
  • End-to-end Procedural Material Capture with Proxy-Free Mixed-Integer Optimization
  • ETER: Elastic Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale NURBS Models
  • Focal Path Guiding for Light Transport Simulation
  • Gloss-Aware Color Correction for 3D Printing
  • Inverse Global Illumination using a Neural Radiometric Prior
  • Kernel-Based Frame Interpolation for Spatio-Temporally Adaptive Rendering
  • Metameric: Spectral Uplifting via Controllable Color Constraints
  • Microfacet Theory for Non-Uniform Heightfields

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    Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering

    Mégane Bati, Stéphane Blanco, Christophe Coustet, Vincent Eymet, Vincent Forest, Richard Fournier, Jacques Gautrais, Nicolas Mellado, Mathias Paulin, Benjamin Piaud

    Université de Toulouse

    SIGGRAPH 2023RenderingInfrared RenderingRadiative TransferMonte CarloHeat TransferPath Tracing
    PaperProject
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