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SIGGRAPH 2023 · Rendering · 共 40 篇
  • 3D Gaussian Splatting for Real-Time Radiance Field Rendering
  • A Full-Wave Reference Simulator for Computing Surface Reflectance
  • A Practical Walk-on-Boundary Method for Boundary Value Problems
  • A Practical Wave Optics Reflection Model for Hair and Fur
  • A Realistic Surface-based Cloth Rendering Model
  • Algebraic Smooth Occluding Contours
  • Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering
  • DE-NeRF: DEcoupled Neural Radiance Fields for View-Consistent Appearance Editing and High-Frequency Environmental Relighting
  • Deep Real-time Volumetric Rendering Using Multi-feature Fusion
  • Deep SVBRDF Estimation from Single Image under Learned Planar Lighting
  • Denoising-Aware Adaptive Sampling for Monte Carlo Ray Tracing
  • Differentiable Heightfield Path Tracing with Accelerated Discontinuities
  • Effect-based Multi-viewer Caching for Cloud-native Rendering
  • End-to-end Procedural Material Capture with Proxy-Free Mixed-Integer Optimization
  • ETER: Elastic Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale NURBS Models
  • Focal Path Guiding for Light Transport Simulation
  • Gloss-Aware Color Correction for 3D Printing
  • Inverse Global Illumination using a Neural Radiometric Prior
  • Kernel-Based Frame Interpolation for Spatio-Temporally Adaptive Rendering
  • Metameric: Spectral Uplifting via Controllable Color Constraints
  • Microfacet Theory for Non-Uniform Heightfields

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    A Full-Wave Reference Simulator for Computing Surface Reflectance

    Yunchen Yu, Mengqi (Mandy) Xia, Bruce Walter, Eric Michielssen, Steve Marschner

    Cornell University; University of Michigan

    SIGGRAPH 2023RenderingSurface ReflectanceWave OpticsBoundary Element MethodFull-Wave SimulationGPU
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