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SIGGRAPH Asia 2025 · Animation & Simulation · 共 50 篇
  • PhysiOpt: Physics-Driven Shape Optimization for 3D Generative Models
  • Precise Gradient Discontinuities in Neural Fields for Subspace Physics
  • Progressive Outfit Assembly and Instantaneous Pose Transfer
  • QMF-Blend: Quantized Matrix Factorization for Efficient Blendshape Compression
  • Shape-aware Inertial Poser: Motion Tracking for Humans with Diverse Shapes Using Sparse Inertial Sensors
  • SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes
  • Social Agent: Mastering Dyadic Nonverbal Behavior Generation via Conversational LLM Agents
  • SRBTrack: Terrain-Adaptive Tracking of a Single-Rigid-Body Character Using Momentum-Mapped Space-Time Optimization
  • StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data
  • The Granule-In-Cell Method for Simulating Sand–Water Mixtures
  • Ultrafast and Controllable Online Motion Retargeting for Game Scenarios
  • Uni-Inter: Unifying 3D Human Motion Synthesis Across Diverse Interaction Contexts
  • Viscous Vortex Dynamics on Surfaces
  • Wavelet Fluids

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    Ultrafast and Controllable Online Motion Retargeting for Game Scenarios

    Tianze Guo, Zhedong Chen, Yi Jiang, Linjun Wu, Xilei Wei, Lang Xu, Yeshuang Lin, He Wang, Xiaogang Jin

    Zhejiang University; Tencent; University College London

    SIGGRAPH Asia 2025Animation & Simulation
    Motion RetargetingOnline RetargetingCharacter AnimationGame ScenariosReal TimeControllable Animation
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