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SIGGRAPH Asia 2023 · Rendering · 共 46 篇
  • Multiple-bounce Smith Microfacet BRDFs using the Invariance Principle
  • Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar
  • Nonlinear Ray Tracing for Displacement and Shell Mapping
  • OpenSVBRDF: A Database of Measured Spatially-Varying Reflectance
  • Perceptual error optimization for Monte Carlo animation rendering
  • Projective Sampling for Differentiable Rendering of Geometry
  • Quantum Ray Marching: Reformulating Light Transport for Quantum Computers
  • RMIP: Displacement ray tracing via inversion and oblong bounding
  • RT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising for Real-time Neural Radiance Fields
  • ScaNeRF: Scalable Bundle-Adjusting Neural Radiance Fields for Large-Scale Scene Rendering
  • SLANG.D: Fast, Modular and Differentiable Shader Programming
  • SOL-NeRF: Sunlight Modeling for Outdoor Scene Decomposition and Relighting
  • VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Rendering
  • VR-NeRF: High-Fidelity Virtualized Walkable Spaces
  • Warped-Area Reparameterization of Differential Path Integrals

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    SLANG.D: Fast, Modular and Differentiable Shader Programming

    Sai Praveen Bangaru, Lifan Wu, Tzu-Mao Li, Jacob Munkberg, Gilbert Bernstein, Jonathan Ragan-Kelley, Frédo Durand, Aaron E. Lefohn, Yong He

    MIT CSAIL; NVIDIA; University of California San Diego

    SIGGRAPH Asia 2023RenderingDifferentiable RenderingShader ProgrammingAutomatic DifferentiationGPU ProgrammingDomain Specific Language
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