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SIGGRAPH Asia 2025 · 全部 301 篇
  • MaskedManipulator: Versatile Whole-Body Control for Loco-Manipulation
  • MATStruct: High-quality Medial Mesh Computation via Structure-aware Variational Optimization
  • Medial Sphere Preconditioning for Knot Untangling and Volume-Filling Curves
  • MiGumi: Making Tightly Coupled Integral Joints Millable
  • MILO: A Lightweight Perceptual Quality Metric for Image and Latent-Space Optimization
  • MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction
  • Modeling and Exploiting the Time Course of Chromatic Adaptation for Display Power Optimizations in Virtual Reality
  • MODepth: Benchmarking Mobile Multi-frame Monocular Depth Estimation with Optical Image Stabilization
  • Motion In-Betweening for Densely Interacting Characters
  • Motion2Motion: Cross-topology Motion Transfer with Sparse Correspondence
  • Multiphase Particle-Based Simulation of Poro-Elasto-Capillary Effects
  • MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis
  • MVP4D: Multi-View Portrait Video Diffusion for Animatable 4D Avatars
  • Navigating with Annealing Guidance Scale in Diffusion Space
  • Neighbor-Aware Data-Driven Relaxation of Stitch Mesh Models for Knits
  • NeLiF: Neural Lighting Function Generation for Real-Time Indoor Rendering
  • Neural Hamiltonian Deformation Fields for Dynamic Scene Rendering
  • Neural Image Abstraction Using Long Smoothing B-Splines
  • Neural Kinematic Bases for Fluids
  • Neural Octahedral Field: Octahedral Prior for Simultaneous Smoothing and Sharp Edge Regularization
  • Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction
Conference

Multiphase Particle-Based Simulation of Poro-Elasto-Capillary Effects

Ruolan Li, Yanrui Xu, Yalan Zhang, Jiří Kosinka, Alexandru Telea, Jian Chang, Jian J. Zhang, Xiaojuan Ban, Xiaokun Wang

SIGGRAPH Asia 2025Animation & SimulationFluid SimulationMultiphase FlowCapillary EffectsPorous MediaPhysically Based Animation
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