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SIGGRAPH 2025 · 全部 306 篇
  • Feeling Blue or Seeing Red? Investigating the effect of light color, shadow and realism on the perception of emotion of real and virtual humans
  • Field Smoothness-Controlled Partition for Quadrangulation
  • FlexiAct: Towards Flexible Action Control in Heterogeneous Scenarios
  • Flexible 3D Cage-based Deformation via Green Coordinates on Bézier Patches
  • FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering
  • Fluid Simulation on Compressible Flow Maps
  • Fluid Simulation on Vortex Particle Flow Maps
  • ForceGrip: Reference-Free Curriculum Learning for Realistic Grip Force Control in VR Hand Manipulation
  • GAIA: Generative Animatable Interactive Avatars with Expression-conditioned Gaussians
  • GarmentImage: Raster Encoding of Garment Sewing Patterns with Diverse Topologies
  • Gaussian Compression for Precomputed Indirect Illumination
  • Gaussian Fluids: A Grid-Free Fluid Solver based on Gaussian Spatial Representation
  • Gaussian Wave Splatting for Computer-Generated Holography
  • GaVS: 3D-Grounded Video Stabilization via Temporally-Consistent Local Reconstruction and Rendering
  • GenAnalysis: Joint Shape Analysis by Learning Man-Made Shape Generators with Deformation Regularizations
  • Generating Past and Future in Digital Painting Processes
  • Generative Detail Enhancement for Physically Based Materials
  • Generative Neural Materials
  • Generative Video Matting
  • Geometric Contact Potential
  • GSHeadRelight: Fast Relightability for 3D Gaussian Head Synthesis
Conference

Gaussian Compression for Precomputed Indirect Illumination

Zhi Zhou, Chao Li, Zhenyuan Zhang, Mingcong Tang, Zibin Li, Shuhang Luan, Zhangjin Huang

University of Science and Technology of China; Tencent

SIGGRAPH 2025RenderingGaussian SplattingPrecomputed Radiance TransferIndirect IlluminationCompressionGlobal IlluminationReal-Time Rendering
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