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SIGGRAPH 2025 · Rendering · 共 55 篇
  • A Fluorescent Material Model for Non-Spectral Editing & Rendering
  • A Fully-statistical Wave Scattering Model for Heterogeneous Surfaces
  • A Monte Carlo Rendering Framework for Simulating Optical Heterodyne Detection
  • Bernstein Bounds for Caustics
  • Color Matching and Biomimicry for Multi-Material Dental 3D Printing
  • Conformal First Passage for Epsilon-free Walk-on-Spheres
  • Correct your balance heuristic: Optimizing balance-style multiple importance sampling weights
  • Deformable Beta Splatting
  • Dual-Band Feature Fusion for Neural Global Illumination with Multi-Frequency Reflections
  • Facial Microscopic Structures Synthesis from a Single Unconstrained Image
  • FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering
  • Gaussian Compression for Precomputed Indirect Illumination
  • Generative Detail Enhancement for Physically Based Materials
  • GSHeadRelight: Fast Relightability for 3D Gaussian Head Synthesis
  • Guided Lens Sampling for Efficient Monte Carlo Circle-of-Confusion Rendering
  • Guiding-Based Importance Sampling for Walk on Stars
  • Histogram Stratification for Spatio-Temporal Reservoir Sampling
  • Image-space Adaptive Sampling for Fast Inverse Rendering
  • Image-Space Collage and Packing with Differentiable Rendering
  • James-Stein Gradient Combiner for Inverse Monte Carlo Rendering
  • Kernel Predicting Neural Shadow Maps

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    Conference

    Deformable Beta Splatting

    Rong Liu, Dylan Sun, Meida Chen, Yue Wang, Andrew Feng

    University of Southern California

    SIGGRAPH 2025Rendering
    3D Gaussian SplattingRadiance FieldsNovel View SynthesisReal-Time RenderingBeta Kernel
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