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SIGGRAPH 2025 · HCI & XR · 共 17 篇
  • Gaussian Wave Splatting for Computer-Generated Holography
  • HOIGaze: Gaze Estimation During Hand-Object Interactions in Extended Reality Exploiting Eye-Hand-Head Coordination
  • Learning to Draw Is Learning to See: Analyzing Eye Tracking Patterns for Assisted Observational Drawing
  • Light Pipe Holographic Display: Bandwidth-preserved Kaleidoscopic Guiding for AR Glasses
  • MoVer: Motion Verification for Motion Graphics Animations
  • Painting with 3D Gaussian Splat Brushes
  • Towards Understanding Depth Perception in Foveated Rendering
  • Transformer IMU Calibrator: Dynamic On-body IMU Calibration for Inertial Motion Capture
  • VirCHEW Reality: On-Face Kinesthetic Feedback for Enhancing Food-Intake Experience in Virtual Reality
  • VR-Doh: Hands-on 3D Modeling in Virtual Reality
  • What is HDR? Perceptual Impact of Luminance and Contrast in Immersive Displays

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    Conference

    What is HDR? Perceptual Impact of Luminance and Contrast in Immersive Displays

    Kenneth Chen, Nathan Matsuda, Jon McElvain, Yang Zhao, Thomas Wan, Qi Sun, Alexandre Chapiro

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    SIGGRAPH 2025HCI & XR
    HDRLuminanceContrastPerceptionImmersive DisplaysVirtual Reality
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