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SIGGRAPH 2026 · Animation & Simulation · 共 58 篇
  • Monte Carlo PDE Solvers for Nonlinear Radiative Boundary Conditions
  • MotionBricks: Scalable Real-Time Motions with Modular Latent Generative Model and Smart Primitives
  • MPM Lite: Linear Kernels and Integration without Particles
  • MultiAct: Text-to-Motion Generation from Composite Text via Tailored Attention Guidance
  • MUSIC: Learning Muscle-Driven Dexterous Hand Control
  • Photons × Force: Differentiable Radiation Pressure Modeling
  • Progressing Level-of-Detail Animation for Volumetric Elastodynamics
  • R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow
  • ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting
  • Reciprocal Latent Fields for Precomputed Sound Propagation
  • Skinned Motion Retargeting with Spatially Adaptive Interaction Guidance
  • SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control
  • Spatiotemporal FLIP for Fast Free-Surface and Two-Phase Simulation With Very Large Time Steps
  • Stochastic geomorphological transport for terrain erosion simulation
  • Stylized Text-to-Motion Generation via Hypernetwork-Driven Low-Rank Adaptation
  • STyMo: Fast and Controllable Few-Shot Motion Style Transfer
  • TopoCap: Learning Topology-Agnostic Motion Priors for Monocular Video-to-Animation
  • Tube Maps: Fast SPH Boundary Handling with Tubular Coordinates
  • Volume-Preserving LBM-MPM Coupling for Air-Water-Sand Mixtures
  • Walk on Decomposed Subdomains: A Hybrid Monte Carlo-Deterministic Solver for Elliptic PDEs
  • Woodstock: Interactive Modeling of Fungal Wood Decay

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    Journal

    Skinned Motion Retargeting with Spatially Adaptive Interaction Guidance

    Soojin Choi, Seokhyeon Hong, Chaelin Kim, Junghyun Nam, Junhyuk Jeon, Junyong Noh

    KAIST

    SIGGRAPH 2026Animation & Simulation
    Motion RetargetingCharacter AnimationSelf-ContactGraph Neural NetworkSkinned Character
    Paper
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